In the Tianshuihai area, small pingos, unsorted circles, sand wedges and polygons, and other periglacial phenomena were identified.
在该地区发大量小型冻胀丘、石象的存在。
A prismatoid having polygons with the same number of sides as bases, and faces that are parallelograms or trapezoids.
四个边相的平行四边形;不是直角的边平行四边形。
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Mathematicians estimated it by inscribing polygons in circles.
数学在圆内接多来估算这个数值。
The circle, which is effectively a Reuleaux polygon with an infinite number of sides, has the largest.
圆是一个有效的鲁洛正多有无数条,有最大的面积。
The tangram is a dissection puzzle consisting of seven flat polygons which are put together to form shapes.
七巧板是一个小块拼图游戏,由七个扁平的多组成,这些多放在一起可以成其他状。
And over the years, more polygon lines were added, making the players look more and more lifelike.
并且经年累月,增加了更多的多线条,让球员们看起来越来越逼真。
That’s because this algorithm doesn’t need to sort any polygons, which makes it faster.
这是因为该算法不需要对任何多进行排序,因此速度更快。
This works with larger polygons too.
这也适用于更大的多。
Importantly, it also works for some polygons with fewer sides, including heptagons, hexagons, and pentagons.
重要的是, 它也适用于一些数较少的多,包括七、六和五。
Also they taught students how to draw polygon.
并且教学生画多。
They may be triangles or polygons, or different kinds of shapes that you don't normally expect in a building.
它们可能是三多,者您常不会在建筑物中看到的各种状。
Then Z-buffering starts with the first polygon in its list.
然后 Z 缓冲从其列表中的第一个多开始。
In short, Z-buffering keeps track of the closest distance to a polygon for every pixel in the scene.
简而言之,Z 缓冲会跟踪场景中每个像素到多的最近距离。
With scanline rendering coloring in all the polygons, our teapot looks like this.
在所有多中都使用扫描线渲染着色,我们的茶壶看起来像这样。
As an example, we’ll pick 3 polygons from different parts of our teapot.
例如,我们将从茶壶的不同部分挑选 3 个多。
Polygons are constantly being shuffled around in memory and changing their access order.
多在内存中不断地被洗牌并改变它们的访问顺序。
When it’s done with Polygon A, it moves on to the next polygon in its list, and the same thing happens.
完成多 A 后,它会移动到其列表中的下一个多,同样的事情也会发生。
He spent 25 years on the effort computing to high accuracy the perimeter of a polygon with two to the 62 sides.
他花了 25 年的时间努力计算出一个多的周长,该多的周长为 62 条。
Because polygons are triangles, if you intersect one line, you have to intersect with another.
因为多是三,如果你与一条线相交,你必须与另一条线相交。
The rate at which a computer fills in polygons is called the fillrate.
计算机填充多的速率称为填充率。
For a simple example, let’s consider just one polygon.
举一个简单的例子,让我们只考虑一个多。
An interesting problem arises when two polygons have the same distance, like if Polygon A and B are both at a distance of 20.
当两个多具有相同的距离时会出现一个有趣的问题,例如多 A 和 B 的距离均为 20。
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